Archive for category Games

Review/Reaction: Masters of Doom

Looking in the mirror I sometimes see a decent, upstanding, mildly stylish and independent/responsible guy. While and after reading David Kushner’s Masters of Doom, a work chronicling the early careers of John Romero and John Carmack, I saw the zombie of a gamer creep out. Having a basic familiarity with some aspects of this saga from being wonderful MMO friends with a Daikatana-era Ion Storm insider made the new perspective all the more enchanting.

Book Report

The Johns had very similar backgrounds: broken families, rejects at school, and an unfettered love for gaming. Most notably they were the best at what they did, programming, and looked down on everyone else who tried but couldn’t compete. From their meeting at Softdisk until the untimely breakup, as lots of people have observed, some of the greatest strides in technical computing were made because of their seismic and magnetic genius. The demise of Romero post-Quake as told through the Ion Storm story and the dwindling of Carmack’s ambition in the face of id becoming rather crowded and corporate were sad, but the happiness that seemed to follow for them both cleared that up.

Plenty of moments that I learned of, like this one, were great.

Romero v Carmack

Clearly, the more technically gifted Carmack probably wins more votes than the brash, arrogant Romero. Upon pondering whether it could have all happened without Romero, though, I think he was just as important and contributed just as much to his success in the beginning.

Never Learned Programming

After reading Rand and seeing the role of things like wood, steel, and electricity played in innovation during the last century, I really strongly believe that programming is the new, almost exclusive tool for innovation today. Not learning this crucial skill has kept me from getting many great jobs (game industry, finance) and is very disappointing.

Rage

Without a doubt, John Carmack is one of the most deft engine programmers ever. Seeing some coverage of his newest project, Rage, excites me oodles and can hopefully reproduce that wonderful, visceral experience that old id games are known for. I’m keeping news-scouring about it to a minimum so I don’t even know if it has multiplayer or anything, but if you’re as excited as I am let me know.

Homo sapiens, or homo ludens?

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Chicago in June with some thoughts on MMO’s

The Waiting Game

Two waitlists, one committed accept ($$) and one reserve (huh?) still comprise law school results. I ought to hear from Cornell within a week or less and may visit Nashville early in July, but I will start planning concretely to move to Boston around July 15.

Law hasn’t taken up too much time thus far this summer. A History of American Law is still in the works but I should be finishing up very soon. A lot of it is interesting, some parts are spinachy. Most of my to-do list going in has more to do with habits and discipline than reading over subject matter, but I’ll definitely go for one or two more law books before August.

June in Chicago

Andrew has left and most everyone is working or studying, so things have been quiet this week. Earlier I raced Gilbert to 242 stars on SMG2 then, to fill a gap, chased down victory on Shining Force 2 off a tip from both him and my brother.

New Game List

All this gaming has inspired me to reorganize my favorite games, especially because what’s come out recently has started to shine like the old school hits. In molding and discussing it I found three key distinctions.

First, over a long time some games lose their appeal (Age of Empires, Cyber Speedway, Fifa World Cup 2002) while others do not (Final Fantasy VI, Chrono Trigger). The properties of games and design decisions that go into them that ensure timelessness are very nebulous and can vary from person to person, time to time, and genre to genre, but personally, in the present they include some or all of these four qualities: 1) Sentimentally memorable or storyline-rich 2) Rich in shared personal experiences or meaning multiplayer episodes 3) Masterfully and memorably scored 4) Brilliant by toying with the boundaries of a genre or experimenting with new mechanics.

Second, getting started with the list pretty much revolved around my Final Fantasy order. I used some rough subjective input followed by averaging for the lower 60 games, and hand ordered the top 30 or so. VI (1), IV (3), T (4), VII (6), XI (12), VIII (15), I (24), IX (27), XII (59), XIII (82), X (83), V (93), II (99), III (100) was the outcome. X-2 didn’t make it.

Third, I had a tough time deciding where MMO’s fit in. Previously they were all easy to jam at the top because of my utter enchantment a la Everquest. At that time I had not fully plunged myself into one for an expansion or two worth of content. Now that I have they are no longer the greatest thing in the world as I have learned there are dire tradeoffs involved in playing.

MMO’s are thus demoted from the indisputable lead and enshrined roughly between the pantheon and the legendary games. During their peak I traded intellectual stimulation,  job security, and amazing friends for a very satisfying gaming experience, the opportunity to be the very best at something, and another pool of amazing friends. Sadly, I must have judged that that trade was worth it at the time.

Now, years later, I have little to show for the gaming experience, realize that to be the very best at something that isn’t financially productive is a crushing mistake, and my pool of amazing friends has dwindled below where I wish it could be. That last one is the one that really matters, but I realized something when comparing COD4 and Halo 3 to MMO’s. All my friends from those FPS’es (finite, escapable console game) are still great friends and are doing fine or exceptionally in life. On the other hand, many from WoW, FFXI are either still involved and thus have no reason to talk to me, or have lost touch.

Based on my experience, then, I’ve really begun to think that MMO friendships built around hardcore play are illusory and ultimately destructive.

Anyhow

Check out the list and let me know what you think. Not sure if I’ll be writing extensively for each game like the last one but it feels good to have the new order hashed out.

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Wrapping up SMG2

So that was that. Gilbert won decisively with a 5:30 AM finish on 06/08 followed by an 11:30 PM finish by me on the same day. I feel like I won a secondary victory by being hyper social during the race (this is not always the case, believe me) and still faring alright.

Playing with a stream up was very fun and actually afforded an opportunity to catch up with lots of people I hadn’t talked to in a while. My brother is working on a cut of my recorded final run which should be a whole lot of fun.

SMG2 is incredible. Green stars, an additional huge layer of challenging gameplay after you perfect the main game, definitely heightened the rush into gold status. The right amount of nostalgia was invoked and the gameplay span between the first and the second was perfect – i.e., good suits were reused, bad ones were dumped, and plenty of new creative ones went in. It has put me into a gaming mood – uh oh – but I’m probably going to quell it by throwing together a new top 25 or top 50 for 2003-2010 before really delving into anything new.

Time to finish cleaning the apartment, answering emails, and planning out REAL LIFE for the next few weeks.

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SMG2 Run

NOTE: My live stream will be up here when it’s running. Expect lots of activity from Saturday afternoon on!

John and I are embarking on a see who can get 240 stars in SMG2 first run as a way to 1) put the pressure on so as to enjoy a good game quickly 2) remind me what being a haijin is like so as to act as aversion therapy 3) prove who is the best (me) once and for all.

I’m going to make quick posts at the end of my sessions with some shots and impressions:

I got a bit done at Aronn’s house earlier today only to find out that our times were off. So I trekked home, quickly set everything up, negotiated terms, and set out.

Thus far the game is incredible. Music and gameplay already get 10′s and visuals is hovering right around 9; I only have AV cables so it looks kind of sloppy.

Some seriously difficult stars have already reared their ugly head (Flip Flop/purple coins most notably) and I feel like this contest will truly come down to skill. I’ve been trying to practice some of the Mario 64 speed run techniques from watching old videos in the past, but it’s not going all hunky dory so far because I’m just bad at taking risks in this game. At the end of Bowser 3, for example, I spent a good 4 attempts winning the fight only to fall in a black hole AFTER the star was spawned. You guessed it, DO OVER!!! Rage!

I’m giving it a rest to clean my apartment verily and cook some truly epic desserts tomorrow for Andrew’s going away party. Because of the whole haijinism lesson this certainly takes precedent over winning and must be pulled off perfectly. In the past I would have subbed regular milk for coconut milk in the rice pudding and chosen self over others. Instead, to Whole Foods it is tomorrow.

Going to sleep now (I’m doing pretty well at this!)

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The Blame Game

Once again some sources have told me that the guild is in disarray and that it will probably fall apart or change identities completely. Each of the five or six posts I’ve made in response to similar events in the past have been ones of emotion and strife. This one, however, will be more about freedom, overcoming denial, and a clear realization that MMORPG’s are wholly destructive.

Six years ago, here, when I was going through a rough patch due to my attempts to solve multiple integrals while healing and curing JP NIN’s from 1am ’til 8am, I would have blamed life’s problems on a lack of money, on a lack of parental support, on a lack of preparation thanks to my high school. These scapegoats all support the claim that serious MMO play is closely analogous to other more well known forms of addiction.

To further argue against my past position, that denial, as long as it lasted, stunted and even reversed my growth in so many terrible ways. Even after the worst of it was over a couple of years into college, the decay persisted as long as I dedicated any amount of focus on a fixed, daily basis. It wasn’t until Japan, until a forced withdrawal, that I finally, somehow, randomly realized how massively mortal these games had really been. Even at this point I had to deal with momentous opportunity costs in the form of lost credibility, stagnant growth in terms of finances, skills, and maturity, and on and on and on. A lot of damage had been done and to this day it hasn’t all been mended.

Recently, the ultimate manifestation of this damage is my crippled GPA, a full 0.4 lower than it could have been had I performed at the mean during my two “MMO” semesters, all else equal. This dampened my competitiveness for law school enormously. Lately, as I thought of retaking the LSAT to augment a potential fall 2011 application, I decided against primarily because my UGPA is a permanent scar.

Earlier today my brother and I discussed whether calculus was a legitimate prerequisite for linear algebra. He, at one point, said he wished he had paid attention in high school math instead of wasting time on WoW. His case, along with those of countless others who were under my tutelage in some form or another (I’m thinking guildies here), have at times brought on a serious level of guilt. I was wildly successful at motivating them to fill the wrong bullseye.

Other than these sad anecdotes I do not have much more of a compelling argument to avoid MMO’s and addictive gameplay in general. I’d bet large sums of money though that properly conducted studies could show eerie similarities between Keith Richards and Keith the level 85 high warlord.

For me, I’ve sworn MMO’s off and even taken preventative steps (traded away desktop, decided to buy blu-ray player sans PS3) so as to have no possible way to play FFXIV. My advice if you don’t play them, but know someone who might, is to forcefully encourage them not just to stay away but to find alternative time fillers as well. If you do, please stop. No matter what level you’re playing at you can spend your hours better doing something else. The friends I have kept touch with best are ones who have also kicked the habit, and the ones who haven’t just leave a sort of awkward barrier that is difficult to cross, even in simple conversation.

I’ve had dreams lately of being the lawyer who spearheads the movement to attach some level of liability or responsibility to game designers’ reward system manipulation. To make it a controlled substance of sort. Yes, libertarians, wince. While in reality I don’t think such delusions square with norms of personal liberty, especially the freedom to perform some sort of leisure activity, repeated publication of studies proving similarities to addictions to certain things that ARE controlled will at least advance the case for caution in participating in such worlds.

My big problem, henceforth

Over the last two plus years I’ve substituted a mix of law school application/preparation obsession, socializing with friends at various venues, cooking, and exercise, among other things, for the void left by quitting MMO’s. Not since high school have I been more constructive and since all the sundry sundering I’ve repaired quite a bit. Regrettably, a lot more is left, and at the same time I am left with an awkward feeling whenever I face free time.

What do I love now? What is my main hobby? The combination of nothing as compelling as games were then and trying to block out that past mess has created another kind of limbo, one with no real extracurricular or extra-professional focus. This is unhealthy and unhappy, but as with the other deficits I am slowly chipping away at it.

My advice is to stay away entirely and to preach that as loudly as you can. My objective assessment is that the choice is yours and yours alone but should you choose to play (defined as gun for any level of “success,” in the game’s terms) MMO’s, your other endeavors will suffer and possibly fail. Make MMO’s suffer instead. Try succeeding at life instead, try framing achievement points as dollars or the depth of your love for someone or GPA points or standardized test numbers or quality publications or something, just not achievement points. You will not regret it.

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BG in FFXIV

With an explosion and some fallout from WoW BG going down over the past week, a lot of buzz has arisen with respect to our guild in FFXIV.

I want its themes to be redemption, friendship, a love for gaming, and accomplishment. I want it to be massive but with nearly everyone connected by an intimate degree. I want it to have an impressive online presence, one that creates a meaningful and valuable long-term network of acquaintance for the ages. I want the immature to grow, mine and others’ sins forgiven, the lost to return, life to be livable, mistakes to be avoided and joys to be repeated.

The most dangerous thing about bliss is that it creates a struggle for reattaining or exceeding it that can be pursued at any cost. I hope none of those costs destroy anything.

And I just want everyone to be there.

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