Recruiting Process
The process is pretty simple. You tell one of our members you want
to join, and they'll spread the word. Make sure to include important
details like CoP mission status, 75 jobs, meripos, Dynamis access,
and important gears. Once we discuss it we'll take a small vote. If
less than 2 people highly recommend you, evidence included, or if
more than 4 people highly discourage even trialing you, you're already
out. If you pass the vote though, you become a recruit.
Once a recruit you can come to most of our events, but can't lot
on anything unless it's going to be trashed. During this time everyone
will observe your skill, dedication, and social/game based interactions
with our other members. If this goes well we'll start to discuss reasons
you might not be viable. If there are none or if we're able to work
through them - this could take another few days or weeks - we'll take
a vote. If anyone can supply a "no" vote with concrete evidence
against you then we'll hold off on pearling you and try to work through
it. If we can't work through it, you probably won't get pearled until
the issues are resolved.
Once pearled you will be a "new member" for 1 month, then
until 6 months' membership you'll be a "junior member."
This means you'll have minor restrictions like not having as much
of a say in decisions for the direction of the LS. After 6 months
you'll be deemed a "senior member," or, Elitist JP Asshole
Botter RMTing Platinum Thug, and you'll have as much of a say as anyone,
be elligible to become an officer, and if your first 6 months have
gone extremely well, be on the same lotting level as our top veterans.
Consider the following requirements before applying.
Jobs
We recommend you have 1 job to 75 from at least two of the
categories below. While 2x75 is not an absolute requirement, we’re
never in desperate need of a single job anymore enough to take someone
who will need to level a second job once in the LS. Jobs in bold are
jobs with the highest need, italics medium need, and normal almost
no need.
1. Tanks (NIN, PLD)
2. Damage mages (SMN, BLM)
3. Support Mages (RDM, WHM, BRD)
4. Melees (WAR, SAM, MNK, THF, DRK, DRG, RNG)
5. BST (BST)
Equipment/Meripo
These two factors combine into one category because they both serve
the purpose of achieving usefulness on a job. In general, every melee
should have their weapon skill meripo maxed and every mage should
have their primary magic skill maxed. For melees a large amount of
accuracy and attack are necessary to be effective endgame. For example
Haubergeon/Hauberk/Scorpion Harness and +5 or more acc rings are basic
necessities. Most mages will need gear like HQ staves, at least one
piece of refresh gear, and a high –enmity count. Whenever you do apply,
make sure your gear is such that you are able to deal competitive
damage to mobs around level 90.
Once in and acquainted, we will help with almost all rare/ex equip
needs. Also, in a world where over 50% of upgrades comes in the form
of gil toss, the more you put in to the LS the more our LS fund will
put out to you.
Access
Zilart Missions – on/past Ark Angels
Promathia Missions – on/pastThree Paths
Dynamis Beaucedine Access
Outposts - Valdeunia, Li’Telor, Vollbow, Qufim, and Tavnazian Safehold
Playtime
Our playtime requirement is both simple and demanding. You have to
come to events when you’re able, and you have to be able to come to
a lot, 75%ish, of events. Any time zone is acceptable but if it means
that you won’t be able to come to anything then you will be ruled on
the above grounds.
Playstyle
First, on RMT. When we’re not being lazy we’re competent players capable
of putting in lots of effort to make our own gil. If you buy gil,
you’re out. If you’ve bought gil before but can somehow prove you’re
a born-again gilbuying virgin, we could talk. Buying accounts is another
issue. If you've purchased an account expect to be put under extremely
high scrutiny unless you somehow can prove that you've got a lot of
experience on another character/server. Even then, you will be held
to a higher standard because of certain past experiences with purchased
accounts.
Next, no cyber. Cyber is no longer the narrowly defined “cybersex” that
it once was. It refers to in any way making a spectacle out of romantic
online relationships that end up being more than just friendships.
Cyber leads to drama, drama leads to anger, anger leads to hate, hate
leads to the dark side. Friends, sure, online dating, ok, “I’ll never
stop loving you let me touch your body” “miss,” no chance.
This next one sounds sexist and what not, but it isn't. You must
disclose your real life gender. Your joining status will not
be affected by whether you're a man or a woman. Maybe if you're a
tranny though :x Who knows. Again the reason for this is not to discriminate,
it's because historically 100% of people who try to make their gender
a question in LS cause problems.
Ventrilo - we use ventrilo, a voice chat program, to 1) communicate
for events 2) be friends. It helps your app a lot to be able to get
on and talk on vent for both of these things.
Things that turn us on:
-100 crafts with full subs
-Empyreal Paradox BC cleared
-DynamisXar access
-3 or more 75 jobs
-the ability and equipment to 2+box
-100 or more meripo
-having seen Equilibrium, Anchorman, and FFVII: Advent Children
-ability to resist flames

The Story of BG
Who We Are Feb 2004, Laine and Ed
OrderoftheblueGartr began when the first NA player on Bahamut to 75,
Laine, started talking with Edwardtheblack about what there was to do
in this game. Ed explained HNMs, brought her along to small fights such
as Charybdis, and invited her to form an English HNMLS together. She
accepted and recruiting was on. We began by recruiting only tanks and
mages, but after about a month expanded into melees. Laine and the subsequent
recruits helped form a tight player base, mostly through references,
that could for the most part interact together peacefully and be molded
into a great HNMLS.
Growing Together Mar 2004-Apr 2004 Small Camps
Our first events consisted of encounters such as Bune, Bloodsucker,
Condemned brothers, Antican Legatus, and Capricious Cassie. Enhancing
Sword and Company Sword splits, Moldavite Earrings and Cassie Earrings
to equip, and leveling to 75 cleared the path to our next big ambition
– sky.
Moving Up May2004-Jul2004 Sky, the LS fund, theorderls, and videos
Our next ambition was Tu’lia, home of some of the most important HNMs
in the Zilart era. We took on the missions together with no child left
behind events where we’d get over 18 people together and clear each BC
for them. When we had about 25 able to go to sky, we started hunting
pop items. A week later, we took down Genbu. For each following week
we took a new god in the order of Suzaku, Seiryu, and Byakko. Kirin
was the final target, and we took him on our first try, 3rd serverwide
NA kill. This bought us a decent level of respect among the JP HNM community
at this point. We became known as BG and gained notoriety both on Bahamut
and abroad. In turn we created theorderls.com and bigkills, which have
grown exponentially over the 1.5 years. We also established an LS fund
with sales from 4gods and Kirin kills to balance out the loot available
to us, which was extremely lopsided in favor of melees and tanks. From
then we went to the frontier of Zilart Endgame, 3 kings.
Cutting the NA Edge Jul2004-Oct2004 Sekaix, 3 Kings, Wiffleball
We started camping Fafnir in the NA afternoon, when JPs didn’t yet camp
it, and killed around 15 Fafnirs and exactly 2 Nidhoggs. After that,
they started to come. Camping Fafnir against Sekaix wasn’t all that bad,
because we bonded greatly and to this day are pretty good friends with
them. They did however severely outclaim us, having the advantage to
the ping war, so our camps declined. In summer 2004 we killed Fafnir
about 30 times, and Nidhogg 4. We also pulled and killed Aspid once,
but never successfully pulled KB. Winning enough pulls to equip all
our tanks with koenig, or most of our mages with dalmatica, just wasn’t
possible with the competition, even camping 50-60 days for an entire
summer. This is where our booming upward climb came to somewhat of an
end. However, we branched out. Yummy founded Wiffleball, the first NA
Dynamis LS, as a team up LS with Myth. The LS only lasted about 7 runs,
but we cleared Sandy, Jeuno, and Bastok, picked up quite a bit of AF2,
and learned valuable lessons about the dangers of teaming up with other
LSes. After the original alliance broke, we formed wiffleball 2.0 as
a dynamis LS consisting of both all BG members, and guests who could
freely join under very loose requirements. Together we cleared our way
through Windurst, Beaucedine, and all the way up to Dynamis Lord. Extreme
member fallout and disatisfaction with our lotting system resulted in
the ultimate disbanding of Wiffleball, but again we picked up a ton
of AF2, figured out lots about each dynamis, and learned valuable lessons
about relying on outside LS people.
New Definition Nov2004-Jul2005 Promathia, Tiamat, Jormungand, and
flexibility
The second expansion to FFXI, Promathia, was full of disappointments
for us. Our biggest hope was that the ping war 3 kings would be outclassed
by a new group of HNMs that depended completely on strategy rather than
connection speed with a much stronger loot pool. We started to prepare
by following SE’s pattern established with sky – do missions. This ordeal
taught us a lot about the game, mainly that in terms of flexibility,
we were ridiculously weak. Amidst trying to increase our flexibility
and complete Promathia missions the 3 wyrms were added, but didn’t drop
the loot we had hoped for. In early March we downed both Tiamat and
Jormungand as some of the first NAs serverwide to have done both without
outside help. The LS exploded in terms of flexibility, with some members
attaining 75 on up to 5 jobs, in terms of wealth, with many members
reaching 100 in synth skills and ruthlessly camping valuable smaller
NMs, and in terms of strategy with us clearing every BC99, repeat killing
Tiamat and Jormungand, and doing Dynamis on our own. Throughout this
time we redefined ourselves and saw not only that many things we thought
were important before were meaningless, but also that things we completely
overlooked were among the most important factors of LS success. It took
SE 10 months from release to implement a new raid based region with
the expansion. We waited patiently from December 2004, when our first
group of 12 cleared Sealion’s Den, until July 2005, when Lumoria had
HNMs added to it.
As of Now Aug 2005 Sea Firsts, BGDynamis, ever growing
As of the time this story was written, BG is plowing through Lumoria,
so far being the farthest LS on the server. We’re farming Dynamis Xarcabard
1-2 times a week with BGonry dynamis, and taking some incredibly close
shots at both Dynamis Lord and final relic. We constantly prepare for
and plan to succeed at new challenges. With our incredibly strong membership,
group of officers, and even fans, we hope for great things to come.
We’re both loved and hated by many for our accomplishments and opinions,
and have formed one of the largest HNM based communities for FFXI. As
our LS expands, so does the community. This new website site marks a
milestone in growth for both the LS and our hosted community, and shows
that we’re standing strong. Thanks for reading, and welcome to theorderls.